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Make sure the setup file is downloaded into your download folder before running the Crosstie, so that Crossover recognizes the file and launches the setup automatically.
Work on a game to follow Populous: The Beginning - Genesis: Hand of God - was rolling, but the shutters were pulled down when marketing types got the jitters. In this world-building strategy game, you're the Dungeon Keeper, controller of a labyrinth that houses, feeds, and trains evil denizens.
Spiders, trolls, beetles, dragons, and ores are just some of the creatures lured into your service by your wealth as a small army of imps dig out the dirt, mining gold as they go. Typically, heroes come sniffing after your gold, and once you defeat them, the Lord of the Land is alerted and soon arrives on your doorstep, ready to get hammered by your minions.
As the levels progress, up to three other Dungeon Keepers vie for resources and creatures. DK's multiplayer action isn't radically different from other real-time strategy games.
You compete for resources, build your dungeon, and manage troops--but it s the subject matter that makes for great fun as, for example, an enemy's star creature is thrown, whining miserably, into your torture chamber and turned to your side. Thirty levels are augmented by five tutorial scenarios that introduce the varied creatures, rooms, spells, and strategies. As you advance, the higher levels maintain the challenge with five hidden worlds to uncover. You can rotate the 3D isometric view to see every angle, but it takes practice.
Small menu tabs use icons to represent room types, spells, and the number of each type of monster under your control. As each individual creature can be trained up to the tenth level, there's plenty of information and action to follow. You can even enter each monster's head to view the dungeon from a first-person perspective. Blocky graphics in low-res don't help, so playing on a machine powerful enough to run DK in hi-res Pentium is highly recommended.
Strong audio with both atmospheric music and the clanking sound effects of battle is pretty effective. Dungeon Keeper has tremendous depth that will easily keep you locked away for hours on end. Little humorous touches, the way creatures suffer varied torture, and the sheer fun of being the bad guy for a change add up to a hugely entertaining game. Armed with 16 spells and 16 monsters, you place your menagerie of critters strategically to fend off treasure hunters while working to pepper your dungeons with more and more deathtraps.
Texture-mapped graphics let you peer into the dim corridors from a first- or third-person perspective and rotate everything for a better view. In Dungeon Keeper, you play the bad guy for a change. As a nasty sorcerer, you must guard your treasure, which you hoard and store in a dark, dank dungeon.
When adventurers try to claim your treasure, you can modify your dungeon with traps and send out legions of monsters to defend your wealth. Fully rotational texture mapping and light sourcing lend an appropriately creepy atmosphere to the dungeon visuals. Playable across a network for up to eight people, Dungeon Keeper lets one player assume the sorcerer's role as seven others try to rob the goods.
Welcome to the game where it's good to be bad. A few years ago Bullfrog introduced a unique game called Dungeon Keeper that scored well with gamers and critics alike, and they've followed up with another winner that has a couple of surprises tossed in for good measure. Like its predecessor, you're an overlord in the gloomy underworld trying to make the evilest dungeon around in the hopes of attracting a few unsavory sorts. You get to prove you're the nastiest rat in the outhouse by strategically dropping your army in the midst of battles or taking over one of your minions and bludgeoning a few goodly folks yourself.
Your ultimate mission is to overthrow King Reginald, who is in control of the Sunlight Kingdom aboveground. To accomplish this, you will battle the sickening forces of Good with the help of your horned reapers and the portal gems you collect along the way. Gameplay was great in the previous game, but they've made it even better. The game takes you through the early stages at a leisurely pace, introducing you to the ins and outs of each room you can create, the monsters and the spells you research.
Newcomers get the scoop on the minimum size a room should be, the type of creatures it attracts and any gotchas involved with building it in various spots. Once again your cursor is the Hand of Evil, which you can use to pick up your monsters, cast spells, build rooms or direct your imps to dig.
If your imps aren't working hard enough, you can slap them to get them moving. One of the changes this time around is that when you drop a monster it will be momentarily stunned, so it's usually a good idea to drop them a little way away from the action.
Once you've attracted some monsters you need to keep them happy by building them a lair, a hatchery, and by having plenty of gold on hand for payday. The monsters usually aren't too picky about the facilities, but at times you have to be careful and build separate lairs as some of the monsters don't get along with each other. One of the things that separates this game from other real-time strategy games is that you can possess your creatures so that you can see everything from first-person perspective like Quake.
It's even more interesting this time around because some of the levels depend on you possessing a creature and performing a task -- for example, becoming a sniper and using a Dark Elf's incredible eyesight and crossbow to assassinate a guard before he can warn of the coming invasion.
There are also some cool new traps like the cannon and the spikes, although your creatures sometimes stupidly get trapped in them and die.
One of the complaints with the original Dungeon Keeper was that it only ran in software mode and it took Bullfrog a long time to come out with a 3D patch. You won't hear these complaints make another round because the Bullfrog development team has made excruciating efforts to make some of the best graphics around. You can view your dungeon from almost every imaginable angle, as well as zooming in and checking out the action close up. The detail you will see when zoomed in is incredible and you won't realize what you're missing when you're in the default level of zoom.
A good illustration of this is in the torture chamber. I recommend throwing a goodly hero or two on the racks or in the electric chair and then zooming in to appreciate the fireworks. The minions also look very real in their day-to-day tasks like training, studying in the library or chowing down on a few chickens. In between missions, Bullfrog threw in some hilarious animation cuts that introduce various characters and their affection towards abusing chickens. The narrator who was used last time had a deep baritone voice that could describe the horribleness of good with just the right pitch and he's back for a second helping, setting the mood before each mission.
The sounds in the game will impress you no matter what, but if you have a rockin' sound card then you'll be immersed in the goodies they've thrown in, like the realistic sounds of the doors and traps and the pitiful moans coming from the prisoners in your torture chamber.
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