Dont remember what its name was. You can also choose support options while installing unity from the unity hub — Naga. Malloc No problem. If I helped you feel free to upvote or press the green tick next to my answer — user Sign up or log in Sign up using Google.
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Who owns this outage? Building intelligent escalation chains for modern SRE. Maybe it can be a possible line of approach for debbugging. Ok I've fixed this problem. So the authorization doesn't match your previous signature the one you added when you have build with Unity. You don't have to remove the SHA1 used to sign your app in your Unity build, you can allow both.
Thank you for the above comment, I did not realise you could add multiple SHAs to the app configuration, this will improve our testing and deployment process significantly!
Otherwise GPS will not recognize the difference. I want to setup Play Games as an auth provider for a Firebase project. The Play Games auth step always returns false and the error message is Setting result error status code to: I would like to know what this Setting result error status code to: 16 means so I can maybe report this to Firebase support.
I am currently integrating a Google Play Games plugin for unity. I faced the same problem as described above. I tried almost everything from different forums. I started the OAuth consent screen verification process. But the problem hasn't gone away.
I created the alpha release. My app is using Google app signing. So the app is signed with production certificate. The SHA-1 certificate has entered correctly in the credentials menu. The name field is filled in the OAuth consent screen:. Information in the GPG settings in unity was set correctly:. I added my account to the testers. I am still continue getting the following error messages in the logcat:. Yo guys, make sure that you have installed google play services in android studio SDK Manager.
Editor: Changed the way fallback fonts are selected to improve availability of Unicode glyphs Editor: Creating a new material while an item is selected in scene could yield "IndexOutOfRange" errors , Editor: Domain reloads will no longer cause prefab override components addition, removals to vanish in the inspector window Editor: Ensure assembly definitions cannot be named as any predefined assembly names.
Editor: Fix a crash when using hyperlink tag without the closing tag. Editor: Fix an issue where asset store window could turn blank when redocking Editor: Fix an issue where custom editors with scrollviews would be squashed in the inspector window Editor: Fix crash when calling DestroyImmediate on components in component context menu callback while having multiple game objects selected Editor: Fix crash when launching Editor on Mac with -batchmode as first argument Editor: Fix crash when using keyboard shortcuts with Mac Editor while Unity project is loading Editor: Fix crash while setting version control mode to visible meta files , Editor: Fix empty strings causing textfield crash Editor: Fix Exceptions raised and Inspector is broken after user removes a component from multiselected GameObjects , Editor: Fix for empty Editor Settings password fields still returning asterisks for empty fields.
Editor: Fix game view dimensions Editor: Fix Game view layout not changing when paused Editor: Fix incorrect insertion of game objects in the hierarchy in particular workflow Editor: Fix Inspector Window's uxml contains strings that are no longer localized , Editor: fix minmaxslider dragelement position, set it absolute used to be relative, which broke layout Editor: Fix selecting items with duplicate names in test hierarchy of Test Runner window , Editor: Fix SettingsWindow layout breaks from Editor: Fix unhideable material's render queue for scriptable render pipelines using shadergraph.
Editor: Fix Unity crash when save assets dialog is displayed for exiting the editor. Editor: Fix: Copying and pasting selected text copies an additional letter that is not selected , Editor: Fixed a bug where Linux Editor inspector didn't activate items with space bar input Editor: Fixed an issue where Add Component menu is not displayed in some cases.
Editor: Fixed an issue where Editor could crash when closing the Editor while Asset store or services tab is loading. Editor: Fixed an issue where Grouped Layers are categorized separately. Editor: Fixed an issue where preview icon for the material preset flickers Editor: Fixed an issue where Project window scroll bar blinks when the assets from the last row are selected.
Editor: Fixed being able to drag a shortcut entry on a modifier key on the virtual keyboard in the Shortcut Manager , Editor: Fixed color picker ignores the color hex code when copied with Editor: Fixed crash coming from homewindow callback function Editor: Fixed crash when building player with Services enabled, and using.
NET 3. Editor: Fixed crash when calling RenderTexture. ReleaseTemporary twice for same texture Editor: Fixed custom layout menu items getting out of sync with Shortcut Manager. Editor: Fixed decimal values using comma instead of dot when OS locale has been changed to non-english language. Editor: Fixed generic menu issue related to incorrect grouping of child menu item's when parent menu item contains space " " as its last character. Editor: Fixed invalid screen parameters when multiple game views instances are active.
Editor: Fixed issue LoadSceneAsync would not trigger subscribed callbacks on load Editor: Fixed issue where assets from Unity's built in resources could not be loaded by AssetDatabase. LoadAllAssetsAtPath Editor: Fixed issue where drag'n'dropping a texture onto a gameObject in the scene creates a material with no texture in HDRP projects. Editor: Fixed issue with Undo not being enabled in a particular workflow Editor: Fixed MenuItems not being called when pressing the corresponding key combination if the key combination contains the Space key , Editor: Fixed null reference exception while modifying pre-muscle settings of an Avatar.
Editor: Fixed NullReferenceException being thrown in a certain case when creating an Animation Condition parameter after creating the Animation Condition.
Editor: Fixed NullReferenceException when having multiple asmdefs in the same folder. Editor: Fixed right clicking a shortcut entry in the Shortcut Manager window not selecting the entry , Editor: Fixed scene visibility column hiding the search path of the hierarchy , Editor: Fixed selected shortcut entry in the Shortcut Manager not being reset when changing categories , Editor: Fixed serialization issue for MonoBehaviour's with no script causing a crash in save scene Editor: Fixed the issue with project update from Editor: Fixed the sprite sheet grid artifact when clicking drop-down menus in texture inspector.
Editor: Horizontal scrollbar added for Preset Manager Settings Editor: Make sure that we bail out immediately when dragging a preset on a UnityObject that already has the dragged component Editor: Minimize button "-" does not work for Scene, Game, Hierarchy etc.
Editor: Remove cursor warning when calling Cursor. SetCursor on a texture loaded from an asset bundle Editor: Set the width of Property handler object visible area to its default maximum Editor: Show imported components on Model asset prefabs again was hidden because we don't want to show components for normal prefab assets. Editor: Test Runner console message overlapping the test menu fix Editor: Unity Test Runner will not execute PrebuildSetup code for ignored playmode tests or tests that are disabled on the selected platform.
GI: File reading errors with hashID. GI: Fix for when the lightmap preview window doesn't get cleared when lightmaps are removed. GI: Fixed a bug where a probeset with completely overlapping positions would cause the deringing settings array to become shifted. It could occur when entering avatar configuration when baking or making sweeping changes to instances contained in the scene. Has a higher SerializedFile version.
GI: Fixed by introducing proper round robin sampling between supersamples. GI: GICache errors are thrown when baking Terrain with trees having deringing enabled on the light probes GI: GPU Lightmapper, use interpolated vertex normal when shading bounce light, rather than plane normal.
GI: Improved sampling when baking lightmaps in scenes with translucent objects. GI: Indirect probe lighting should be affected by the indirect intensity slider in the Progressive Lightmapper. Graphics: Explicitly disallow destroying of temporary render textures Graphics: Fix crash when stripping Umbra module on platforms supporting native code stripping. Graphics: Fix Fog settings not being preserved for the additively loaded scenes. Graphics: Fix Inspector Previews using black cubemaps for environment reflection.
Graphics: Fix issue with argument buffer not being bound properly only a subset of the view was bound. Graphics: Fix out-of-memory when trying to compile shader that uses self-referencing macro Graphics: Fixed a rare crash where instancing properties are absent from the MaterialPropertyBlock object sent to DrawMeshInstanced calls. Graphics: Fixed an issue that would crash the editor when copying raw depth buffers.
Graphics: Fixed an issue where activated second display is not rendering when running the project in Standalone Graphics: Fixed blicking when rendering at native resolution in fullscreen with OpenGL on Windows Graphics: Fixed Crash when calling Graphics. ExecuteCommandBuffer if CommandBuffer. SetShadowSamplingMode is used before it , Graphics: Fixed frame debugger showing bad keywords on some cases when connected to standalone playe Graphics: Fixed graphics format that should support random writes.
Graphics: Fixed loading of compressed texture with incomplete mipmap chain , Graphics: Fixed RenderTexture asset UI to lose selected format data when the selected format is not supported.
Graphics: Fixed scene view rendering default skybox when SRP is enabled Graphics: Fixed support for 32 bit vertex index buffer sub-mesh on dx11 during SRP batching. Graphics: Fixed Texture. Graphics: Force rebaking of Reflection Probes in the Editor when changing the shader code of the Renderers used in baked Reflection Probes Graphics: MeshTopology.
Quads generates a draw call that uses 3 point patches instead of 4 point Graphics: Metal: Fix a rare, generic codegen regression after adding Metal Tessellation support , Graphics: Metal: Fixed a performance issue that prevented GPU drivers from utilizing internal texture compression did not apply to RenderTexture. Graphics: Optimizes single-colored ambient probe updates. Graphics: Skip shadow lights and shadow casters culling when shadows are disabled Graphics: Vulkan: Fixed a race condition between updating ComputeBuffers from script and rendering from them within Graphics jobs.
This cause cause crashes on some platforms. IIterable interface. IL2CPP: Fixes a compilation error that can occur when the debugger is enabled but there are no source files specified in the symbol data. Adding support for pointer types when executing an initobj instruction. Joined: Jul 25, Posts: 8, I'd suggest sticking to Ubuntu Tautvydas-Zilys , Apr 23, GabLeRoux , jasonatkaruna and Brogan89 like this. Joined: Nov 1, Posts: PixelJ , Apr 23, Joined: Apr 21, Posts: 3.
I have the same issue with errors without messages on Ubuntu I think it has to do with a name change in the libssl files from "libssl.
CreateShaderAsset to skip compilation of the initial variant. This can save compilation time for ShaderGraph and Visual Effect Graph but it doesn't log any early compilation errors.
Graphics: Added Graphics and CommandBuffer method overloads to allow blitting to and from a texture array in the corresponding blit methods. The "allSlices" property can be used instead of "-1" to indicate that all texture array slices should be bound for methods that support texture arrays. Graphics: Added the Texture2D. Graphics: Added Camera. Graphics: Added Material. Added callbacks for end camera and end frame rendering.
Graphics: UnityEngine. GraphView: GraphView. Memory Profiler: Added Dispose functionality to the PackedMemorySnapshot class to prevent instances from locking the snapshot file for longer than necessary. Memory Profiler: Added UnityEditor. Convert to handle conversion from a MemoryProfiler. PackedMemorysnapshot object to a UnityEditor.
PackedMemorySnapshot file. Multiplayer: Added NetworkTransport. Physics: Added "Rigidbody2D. SetRotation angle " to allow you to set the Rigidbody2D z-axis rotation in degrees. SetRotation quaternion " to allow you to set the Rigidbody2D rotation in quaternions.
Physics: Added Collision. GetContact List and Collision2D. GetContact List methods. Physics: Exposed additional query types in the PhysicsScene class. Note that only the non-allocating types are available.
Physics: Exposed Physics. Playables: Added an editor only method, PlayableOutput. GetEditorName , to get the PlayableOutput name. Playables: Added FrameData. Profiler: Added Profiler. In UnityEditor. AttachToPlayerDropdown draws it. Profiler: Exposed UnityEditor. Scripting: Added GarbageCollector. Shaders: Added the Shader. Shaders: Made the [ShaderIncludePath] attribute obsolete.
All shader header files must be under the Assets folder or in a package. Terrain: Added a non-allocating version overload to the new TerrainData. DirtyTextureRegion Use these two functions instead of ones initially listed if the user directly changes the GPU resources through other means. Terrain: Added the TerrainData. GetInterpolatedHeights method for querying interpolated Terrain height values over a grid of samples. Terrain: Deprecated Terrain. Use TerrainData. SyncHeightmap instead. RepaintAllInspectors function obsolete.
Timeline: Changed TrackAsset. GetCellCenterWorld returning an offset position when using an Isometric Grid layout , AI: Unity crashes when repathing agent destination Analytics: Fixed a bug that resulted in performance data still being sent from mobile devices when a developer disabled Analytics at runtime.
Android: Added a fix in the new input system so Deadzoning is not performed in the native backend for game controller axes. Android: Added detection for when the Editor does not manage to install the application to the device Android: Added the ability to opt-out from stopping Gradle daemons upon Editor exit. Android: Fixed a problem with exceptions when exporting an Android Gradle project Android: Fixed an issue where a black screen appears when trying to use linear rendering with 16bit backbuffer.
Android: Fixed an issue where Android quickly changing screen orientation twice stretches the view Android: Fixed an issue where Gradle builds fail when using quotes and backslashes in keystore passwords and aliases , Android: Fixed an issue where the application froze when displaying the Android ProgressBar Android: Fixed an issue where the CrashReportint module was not stripped on il2cpp when not used.
Android: Fixed Android touch input scale when changing screen orientation with a custom resolution Android: Fixed missing draws when using Vulkan on Adreno Android: Fixed Terrain rendering when Vulkan on Adreno is used Android: Fixed the Bluetooth related crash on Android 5 devices when no headset is connected Android: Fixed the load failure of il2cpp player using OBB files , Unload Android: Fixed Application.
Unload sometimes crashing on Android Android: Fixed GrabPass when using linear rendering on Android Android: Refactored and improved Android device detection and selection during builds Android: Touch and mouse position's y-value is inverted in the native backend instead of managed code in the new input system. Android: Keyboard.
Animation: Fixed a crash in the avatar configurator when a faulty bone was selected after AutoMap. Animation: Fixed a crash when a cycle occurs in an animation graph. Animation: Fixed a crash when opening the Animator window from a bad Animator Controller setup. Animation: Fixed a crash when the Animation window previewed a disabled GameObject. Animation: Fixed a crash when the animator changed the bindings of the next animator. Animation: Fixed an issue where additive animations would build up values when other layers were not writing , Animation: Fixed an issue where AnimationClip.
Animation: Fixed an issue where querying clips in partially-loaded Override Controllers would crash , Animation: Fixed an issue where the Animation window opened when an AnimationClip was double-clicked. Animation: Fixed an issue with AnimationStreamSource. PreviousInputs when used with humanoid characters. Animation: Fixed an issue with the animator that occurred after instantiation.
Animation: Fixed erroneous range when changing orders of sprite keyframes in AnimationClip Asset Import: Changed the icon of the Assets generated using ScriptedImporters to match the icon of other model files. Asset Import: Clamped the global scale in ModelImporter to at most 10 digits. Asset Import: Fix Missing Avatar assignement in older projects Asset Import: Fixed error when selecting multiple fbx with different Material settings.
Multi-selection is not supported on this panel. Asset Import: Fixed import of Blender files with Blender 2. Asset Import: Fixed issue where the Model Importer Use File Scale property did not display the multiple different values checkbox in multiple selection.
Asset Import: Fixed Sprite asset references are missing after upgrading Audio: Fixed an issue in the profiler where the time spent collecting audio data depended on the number of audio clips with loaded audio data. Audio: Fixed an issue where the Edit key option displayed incorrect parameters in the Curve editor. Audio: Fixed an issue with calling AudioSource. GetSpatializerFloat or AudioSource.
SetSpatializerFloat before an AudioSource was played. Audio: Fixed the tree view for Audio Mixer groups in the Output object selector. Build Pipeline: Added a fix to unload asset bundles before building a player or other asset bundles. Build Pipeline: Fixed an issue where PlayerSettings. Build Pipeline: Fixed an object ordering indeterminism issue in the results returned by ContentBuildInterface.
Build Pipeline: Removed duplicate mono folder in Mac standalone builds. Also removed around kb of unnecessary data from builds. DX Fixed crash related to memory allocation issues when using a camera with the Depth or Don't Clear flags. DX Fixed issue where test runner crashed while running tests containing RenderTexture instantiation from the command prompt. Editor: Added a fix for consistent logfile option handling for all desktop platforms, the Editor, and the Player.
This improves the handling of edge cases and scenarios with logfile parameter.
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